FunFly Activities
-Originally compiled and edited by Bill Fulmer-
-additionally edited/adapted for RDRC by Dave Hockaday-

AERIAL GOLF
A variation of the "Egg Drop", used by the Dallas Skyblazers, where they use the styro cups to hold the golf balls, but put a tin can in a hole near the edge of the runway and use golf clubs (mostly a putter) to see how many strokes it takes to get your golf ball (previously dropped from your plane) into the hole. This takes both flying and putting skill! Time runs from takeoff to final putt. Low stroke count wins. In the event of a tie use the lowest time of tied contestants to determine winner. (PS: Don't use this at the golf course!)

BALLOON BUST 2
Tie a thirty foot length of toilet paper to a helium party balloon and release it. Give a contestant two minutes to cut as many pieces as possible. Harder than it looks...

BEADS ON A STRING
Most rolls in one straight pass, within the bounds established by the judges.

BLACKJACK
Lay out (12) 20' squares on the runway in a 2 X 6 matrix lenghtwise. Number the squares on the right side 0, 2, 4, 6, 8, & 10; the ones on the left 1, 3, 5, 7, 9, & 0. In a series of landings, the pilot attempts to come as close to 21 as possible, based on the wheelstrike point of each landing. Pilot may elect to stop with a score of LESS than 21, but going over 21 disqualifies him.

BLIND FLIGHT
Time starts at takeoff; ends at engine stop. Pilot ESTIMATES elapse of one minute. Closest time to actual wins. Requires two timers.

BLIND TAXI
Pilot taxis around obstacle course while blindfolded, obeying commands from caller. Low time wins....

CLIMB 'N' GLIDE
A classic! Pilot is given 30 seconds after takeoff to climb high as possible. At 30 seconds, the engine is stopped. Throttle is advanced to prove dead engine. Landing must be on runway. High time wins.

"CRAP SHOOT"
This one has been done in many different ways but here's a little variation. We call it "Oh, Crap!" With the command "Go!" and on the clock, the contestant rolls a pair of dice once to get his "number." He/she then must fire up the model, taxi fifty feet, take off, do one loop and one roll, land, taxi back, shut down and then roll the dice again until his number comes up. The crap shooting "levels the field" a bit, so that the less proficient flyers have a chance against the hot doggers.

DEAD-STICK LANDING
Mark a spot on the runway. Pilot takes off, gains altitude and kills engine... Land and roll to the spot. Closest to target wins.

DEAD STICK SPOT LANDING
Place balloon marker on field and person who dead sticks closes to marker without touching it wins. Touching balloon disqualifies.

DEAD-STICK LOOPS
Climb 35 sec. from take off, kill engine, advance throttle after 5 sec. to prove engine off and make max. number of loops before landing. Fall-offs count for 1/2 a loop. Score one additional loop for stopping within a 20' x 20' area on the runway. Squeezing in that last loop before landing separates the men from the boys. (Or eradicates a good ship....BF)

DICE ROLL
Six maneuvers are chosen & numbered 1 - 6. The pilot rolls one die to choose a maneuver, the rolls it again to choose the number of times the maneuver must be flown. Time begins at first roll & stops upon touchdown.

DIXIE DEATH
Shortest time to take off, do 3 each rolls, loops, and spins (in any order), then land. Stop watch starts when plane leaves ground and stops at touchdown.

DIXIE DOUBLE DEATH
Shortest time to take off, do 3 each rolls, loops, and spins (in any order), then do a touch and go then do 3 each rolls, loops, and spins (in any order), then land. Stop watch starts when plane leaves ground and stops at touchdown.

ETA!
Draw times from a hat. Flyer removes watch and takes off. Estimate time and land... Closest to actual time drawn wins.

FAST AND SLOW
Plane flies a straight course twice. First pass is for all out speed. (Diving plane is allowed.) Second pass is flown slowly as possible, maintaining reasonable altitude and course. Largest difference in the two times wins.

GEORGIA AIR SHOW
Time begins. Pilot starts engine, eats a soda cracker, whistles audibly, then takes off and begins looping aircraft. He must loop till he has eaten another cracker and whistled audibly again, then lands. Low time wins.

HANDS OFF aka "COJONES OF STEEL"
Pilot has one minute from takeoff to trim for "hands-free" flight. At the end to the first minute, the TX is laid on a table. Longest E.T. before having to grab TX wins.

HUCKFEST
Pilots lineup on flightline, and all takeoff at once. Immediately enter into a hover. Everyone must hover, transition from hover disqualifies and that entrant must land. Last plane hovering wins heat. Run in heats to allow everyone an opportunity. Best from each heat have Huck-off to take final win.

JUICY LOOP
A styro cup is attached to the top of the plane at the CG (Important!!! CHECK the CG). A measured amount of water is placed in the cup. Pilot takes off, flies a loop, lands... Most amount of water remaining wins... Can also be done with 25 beans instead of liquid...

KAMAKAZI BUST!
Pilot takes off and calls for helium balloon to be released from runway center, and also starting stopwatch. Break the balloon before it reaches the stratosphere.... Low time wins.

LEMANS START
Pilots line up across runway from planes. At signal pilots race to planes, start up, take off and fly a specified number of laps. (The foot race may be made more interesting by having the pilots carry an egg in a spoon, or some other idiocy...)

LIMBO
Use a thirty foot crepe paper ribbon strung between two bamboo fishing poles...you know the rest. Double points for doing it inverted. (no points for hitting the poles...bf)

LIMBO LUNACY
Set limbo streamer at 6', Most passes under limbo in one minute, cut streamer or hit pole and time stops.

LOOPS
Most loops in one minute. Timed from takeoff.

MAIL RUN
Pilot must taxi to spot on field where helper directs him to spot #1. Once on spot business card is attached to plane (rubber band). Take off, pass upwind and down wind markers and land. Taxi to spot #2 where helper removes card 1 and attaches card 2. Take off, fly around markers an deliver mail back to spot #1 where you will receive card 3 to deliver back to spot #2. Time to pick up an deliver X pieces of mail wins. Time starts when plane starts to roll and stops when last piece of mail is delivered.

MUSICAL AIRPLANES
Fill the sky with old airplanes. A horn is blown, and all aircraft must land, Last plane down is eliminated. Continue till all but one plane is eliminated.

RENO SHUFFLE
First you roll a die. Take off and perform a number of loops equal to the number rolled. Land. Now, roll the same number rolled originally!! Sneaky, huh?? Low time wins....

SCROOGE(and LOOPING SCROOGE)
Pilot fuels EMPTY tank from 15cc syringe. Longest time in air wins. (Add 10 seconds to time for each loop performed.)

SHORTEST TAKEOFF
Pilot tries to takeoff in the shortest possible distance.

SLALOM
Place 5 balloons on the runway. Taxi thru them, weaving in & out. Taxi back the same way. Break a balloon and get a five second penalty. Low time wins.

SNIPS
Time starts at takeoff and ends in 1 minute. Climb or dive VERTICALLY while doing axial rolls. Greatest number of rolls wins. Off heading (not vertical) rolls are not counted.

SPINDOWN
Pilot has one minute from takeoff to climb to altitude and begin to spin. Must land on runway. Greatest number of spins wins.

SUDDEN DEATH
Pilot takes off and circles in pattern until an unknown time period passes. Time starts at an audible signal, and pilot must land as soon as possible. Landing must be on runway. Low time wins.

TAXI RACE
Aircraft race a specified number of laps on ground. Low time wins...

TEAM EGG DROP
A variation of the target egg drop. Instead of trying to hit a target, your partner has an old frying pan with which he tries to catch the egg. Splatters the egg when it hits and makes a neat metallic sound when the egg hits. Don't wear your best flying shirt for this one if you're the one with the pan. Enjoy! (this should be called "EGG DROP FOR DUMMIES!!...bf)

TOUCH 'N' GO
Time starts at takeoff. Pilot performs as many touch and go maneuvers as possible in two minutes.

WILLIAM TELL
An arrow is affixed to the wing of the plane. A large balloon is placed on the runway. At the "GO" command, the pilot begins to taxi and attempts to break the balloon with the arrow. Low time wins. Disqualified if prop breaks balloon...

YOUR GUESS
Spike a series of paper or plastic plates to the field upside down with 16 or 20 penny nails. Have a number written on the bottom of each plate. Give each flyer three attempts at landing on a plate, touch and goes count. To make the event easier, a short distance could be added from center of the plate so that a touchdown within that distance would count as a hit. Each flyer tries for one hit. The numbers on the plates are duplicated and put into a hat. At the end of the flying, a number is drawn from the hat and the one who hit that plate wins. Of course, in the case of two flyers choosing the same plate and winning to boot, you can have a fly-off.